How Do U Upload a Game in Roblox Studio
Publishing Your Game
It's a good thought to publish your game every 10 minutes while you're working or whenever y'all make a big change. In one case published, you can edit it from any computer.
- Select File → Publish to Roblox to open the publishing window.
- Enter a place name and an optional description.
- When ready, click the Create button…
Thumbnails are minor images that stand for your game and can attract players when you publish your game. To learn more and create your ain, check out the article: Game Thumbnails and Videos.
Make your Game Public
When you publish games, information technology's automatically fix to private. Nobody can play it on the platform withal, including you. Nosotros demand to make our games public then others can play them.
- Make sure y'all are logged into Roblox online.
- Get to the Develop Page.
- Nether the game name, toggle Private to Public.
- Determine if yous want your game featured on your profile. Choose betwixt OK or No.
Congratulations! Yous have published a game, and are officially a Roblox game developer. Players all over the world tin can play your game!
Using Team Create
Team Create allows you to piece of work together with multiple people to create a game. Once you are in team create, y'all can invite friends. Turn Team Create off when you are done if you don't want people to go along working on it.
Always publish your game right before turning on Team Create to work on your nearly contempo file.
Turn On Squad Create
- Click on the the View Tab.
- Click Squad Create.
- Click Turn On.
Add Friends to your Project
- Type the name of your friend in "Invite a friend".
- Click Add together.
Turning off Team Create
Yous tin can ever plough off Team Create whenever you're done testing.
- Click
…
in the lesser-right corner of the squad list. - Select Turn OFF Team Create.
If y'all have any questions on what the last projection should expect like or need a reference, you can download an example.
Playtesting with Friends
Your game might be really obvious and piece of cake to you, just others may help bespeak out things you may non have noticed, such every bit an specially difficult bound or the theme isn't clear at times. Others tin can also requite you unique ideas that volition make your game improve. E'er get other people to play your games and give yous their honest stance. This will make you lot a stronger game developer.
Before playtesting, ever make sure to re-publish your game. If you forget, others won't be able to see your most contempo work.
An alternative activity is to have students round-robin take turns in front of each other's games to examination.
What To Practise While Playtesting
Reply the following questions:
- Name of the tester.
- Tester's favorite affair and why.
- One way the designer can brand the game more than engaging and fun.
Ask the following guiding questions as students piece of work:
- What parts of the game were also difficult or too piece of cake?
- What was something you didn't expect? Did that make the game fun or frustrating?
Allow 10 minutes for students to playtest their games. Based on the unique needs of your class, you lot can ever take more time.
What Non To Practice While Playtesting
Set strong expectations before playtesting:
- Don't yuck my yum: for example, if someone actually worked hard, don't dismiss their work.
- Don't change someone'south game without permission.
- No trash-talking or negative language.
Earlier starting, ask students to describe the deviation between saying mean things about a game and giving advice. Additionally, enquire what they should practise while testing someone's game (be thoughtful and attentive) and what they shouldn't exercise (play and not reflect on their game).
Employ Squad Create to take students split into 2 teams. Each squad starts with Player Spawns in different areas and has to build bridges to go to the center. Each player must accept to make at least two little jumps and one large jumps while existence in danger of dying if they don't get in.
Expert activity for review after a intermission or at the start of the side by side section. Forces students to offset working with design constraints in a fun fashion. Can be elaborated on to crave additional elements that were previously taught such every bit including transparent bricks, or bricks of unlike colors and materials.
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Source: https://education.roblox.com/resources/intro-to-studio-publish
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